The code for most of these projects can be found on my Github.




Walkies

Walkies

My final year degree project made in Unity, an infinite runner-style game featuring a hub world, basic AI, and various levels. Play as a dog walker, gaining power ups and avoiding obstacles in various levels across the little town of Walkiesville.

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Ghoulmate

Finding Your Ghoulmate

A personal project made in Unity with C#, where you play as a ghost finding their 'ghoulmate'. Your goal each level is to wade through the other ghouls and make it to your boo within the time limit.

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Transmission

Transmission

A space invaders-eqsue arcade game, made using p5.js, for Global Game Jam 2018 (theme: Transmission). Play as a mosquito, attempting to infect (hit) all the humans within 30 seconds.

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Snake

Snake

The classic arcade game, snake, made using p5.js. Move the snake using the arrow keys to collect food.

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Balloon pop

Balloon pop

Another twist on space invaders, made using p5.js. Move and shoot stones from the slingshot to pop all of the balloons in the time limit.

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Magic Tourist

Magic Tourist

A short group VR project made for the Oculus Rift, using Unity. My role was to create an immersive environment, with the premise of the game being to explore and take pictures in an eerie, magical forest (with the ability to view your photos in a gallery).

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inSight

inSight

A very simple demo I created from our group design for our Interaction Design product, inSight. Our product was an interactive noticeboard, aiming to faciliate communication between students in halls. The demo displays the use of colour interaction - the background gradient changes in response to how students in the flat report how they feel (through use of the face buttons).

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