Walkies

MADE WITH:   C#   Unity   Blender   |   THESIS   |   VIEW GAMEPLAY   |   DOWNLOAD

Walkies is an infinite runner-style game, made for my final year degree project (achieving a First grade). It is made in Unity, using C#, with all modelling and animation also made by myself in Blender.

The time frame for this project was around 2 months, accounting for learning time as this was an introductory project for me - in terms of getting to grips with Unity, and learning Blender from scratch.

A general aim for this project was to create a fun, infinite runner-style game, with cartoon-ish graphics, aiming to be accessible to a wide audience.

Walkies features a hub world, with suburban, town, and park areas (filled with basic AI) - each containing entrances to 4 infinite runner levels with varying difficulties and randomly generated obstacles and power-ups.


Hover gallery below for captions

Starting area for the Walkies hub world.
Walkies hub world.
Looking around the hub world.
Walkies hub world.
Hard level indicator particles.
Walkies hub world.
One of the infinite runner levels, within the town setting.
Walkies town level.
Level over menu, scoring 2 stars.
Walkies level over menu.
Gaining a doggy friend.
Walkies hub world.
The start menu.
Walkies start menu.
An overview of the hub world, displaying the navmesh areas.
Walkies marked navmesh areas.

Copyright © 2019 Molly Mason. All rights reserved.